VR Experience

This seems to slowly becoming a gaming than a UC blog but it is really more of blog my thoughts and reference than anything else.

I went to EGX on Sunday which is the large gaming event in the UK but is nothing compared to E3 or Gamescom.  I had seen online last week you could prebook sessions at EGX for Playstation VR and HTC Vive/SteamVR and was lucky enough to get a timeslot for each.

My only experience with VR before Sunday was from last year’s EGX when I queued for about 2 hours at the Oculus stand and played Eve Valkyrie using the DK2 headset. At the time I thought it was awesome although I did get a bit of motion sickness in the beginning of the session.

On Sunday my first VR session was with Playstation VR which thankfully due to the prebooking I didn’t have to queue for and I just turned up at the PlayStation stand at the allocated time slot.  By chance, I got to play Eve Valkyrie again. It was much smoother than with the Oculus and there was no motion sickness this time and the head tracking was much better too.  The ergonomics of the Playstation VR headset are much better than the old Oculus DK2 and HTC vive headset, I would describe it as a bit like putting on a baseball cap with two hands and it was very straight forward. However as great of the PlayStation VR experience is, I do worry whether the PS4 it up to drive the FPS without dropping the quality.  They are double framing to take 60 fps to 120 fps which is why it felt smooth but it isn’t like every PS4 game is 60 fps anyway with just one screen or on per with high-end PC graphic now, which is why I think it is right to be concerned. Also although apparently there will be 12 VR games at the PlayStation VR launch, PC systems already have about 50 VR compatible in the steam store today, I think I’ve now 4 or 5 games in my steam library alone.  But the headset is really impressive, but it is sadly probably unlikely to support PC or SteamVR API as ergonomically it is really good and I think there will only be a small number a VR games for it in 2016.

Again with the HTC Vive session, I just turned up at the allocated time.  I was scheduled into a sitting VR experience which was playing Elite Dangerous, it was essentially the first 3 training lessons from the game.  No joke the PC powering the headset had the biggest case I’d ever seen, it was pretty noisy and god knows what was in it powering it all.   The flight stick/HOTAS I think was the Saitek X52 or pro. Personally speaking, it felt flimsily but it was better than using a controller for this type of game.  The HTC Vive headset was a little uncomfortable compared to the Playstation VR but the head tracking was really good as like I was playing Eve Valkylie you get quickly use to using your eye and head to look up and around and behind for the other ships rather than straight ahead at the main view.  I did find it a little difficult to read the text in the game, the pixelation was on pair with the PlayStation VR headset and both were much better than the Oculus DK2.   I will say I did have a bit of motion sickness at the beginning but it quickly past.  Having completed the 3 training mission at the end of the session they had be stand up and look around the cockpit of the ship which very impressive. The HTC guy said the Elite Dangerous experience was just a prototype for EGX.

I was a little disappointed with the VR experience of playing Elite Dangerous on the HTC vive but that was probably as I had a really good experience with PlayStation VR only about an hour before and although the game are similar in being space combat based they are very different games with Elite Dangerous being more slower paced to the very fast pace of Eve Valkyrie but Elite Dangerous has a lot more depth in term of game.

However…With that the said the guys and gals in the HTC Vive booth allowed me to try the standing up VR experience too.  I was a bit sceptical of VR standing up beforehand. The session was in a 5m x 5m darken room with two ceiling/wall sensors and a computer in the corner with the HTC person helping you.

I started off the VR experience in the white room a bit like when Neo starts his learning in the matrix, you can walk around this white room and the HTC personal helping you get you to experience walking to the virtual wall which then appears as a grid in the VR world (like the holodeck in Star Trek) this representation is so you know that your close to the physical wall which they then have you touch the wall in the real world.  Then they hand you the motion controllers and have you playing with helium balloons which you can knock around so you would in the real world as a kids.   It was very simple but the physic are perfect

The next experience was on a sunken pirate ship were you be knock the fish with motion controllers and you can look over the edge of the ship deck into the abyss and you watch amazed as a massive whale swims past.

The following experience was doing some painting/sculpting in 3D which was very impressive but not as great as the Oculus Medium demo using Oculus touch from Oculus Connect 2 last week.  What is can well imagine in the future is that it is completely possible to send your creation to a 3D printer.

The final VR experience there was the Valve portal game VR experience where you can get to interact with things in a room in the Portal universe in here I think I did lose touch with reality. I was complete blown away by the standing up VR experience, at no point did I have any motion sickness and everything was just second nature and you completely forget that it isn’t actually real.  It felt very weird when the headset was taking off at the end of the session as your mind was still in the VR world.

As I said the HTC Vive and PlayStation VR were very similar in term of pixelation and head tracking. Pixelation (being able to see individual pixels) is something live with for generation 1 of VR headsets until the move to 2K or 4K.The view of field of both isn’t perfect as in at the IMAX, I felt initially it was a bit like looking though a pair of Ski googles . The HTC Vive is still very much a dev headset and according to the guy in the HTC booth there is going to be an announcement in December about the consumer unit. I think with consumer unit the ergonomics of the Vive will be similar to the PlayStation VR and Oculus CV1 and also the motion controller will look completely different too.  I can imagine the dev headset it probably quite old tech now for HTC/Steam so I think there will be a massive leap forward with their consumer unit, which will be a worry for Oculus and PlayStation since the dev headset it really good already.

Overall I am very excite about VR, as much as I love the PlayStation VR and have a PS4, I just think PC is the way to go and I’ve largely switched over gaming from PS4 to PC in the last 12 months to an old Sandybridge 2500K based system now overclocked and have added a 980ti recently which is a massive step forward graphically from the PS4. Hopefully will be enough for VR, although I can see having to go to Intel Skylake next year.

At this stage very little in actually known about the final VR headsets which will hit the market early in 2016.  All the key VR players (Steam/PlayStation/Oculus) do at the moment seem to be very much watching each other and holding off announcing final specs and other things including preorders until they know what each other are doing whilst thinking they still have an ace in their hand in terms of yet released information whether it be features, games or price.  I think nothing will be said until at least late November by Oculus or HTC/Steam or even until following the PlayStation Experience in December although I can imagine PlayStation will hold off a full announcement if nothing has come out from the others since their unit will probably hit the market last.  But in reality everything is largely finalised for all three already and they will be into or at least starting manufacturing very soon, it just nothing is announced to consumers really.

I won’t say anything about Facebook buying Oculus but I do think it is a factor for the kickstarters who backed it in the beginning and also VR early adopters too and we have already seen what happened with Xbox One launch and how market sentiment affected sales.

It is going to be an interesting 6 months and it is difficult to comment on which one is better as it is not just about the headset tech spec or ergonomics, motion controllers or game support now but I do hope we don’t see console style exclusively come to the early years of VR. however with the standing up experience alone (and tech) I think SteamVR is the one to beat already, I just need to find somewhere to put it.

And this is just the beginning of VR….the possibilities are mind blowing.

REFERENCE

Introducing Oculus Medium
https://www.youtube.com/watch?v=IreEK-abHio

HTC VIVE Developer Edition Setup guide pamphlet http://media.steampowered.com/apps/steamvr/vr_setup.pdf

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In-Home Game Streaming for Dummies (UPDATED: 27th Oct 2016)

This is a bit off post for my blog, but as a massive gamer it has been interesting seeing all the announcements with regards to game steaming in the past couple months.

2015 is definitely the year for game steaming with Microsoft, NVIDIA and Steam making major product announcements.

For me game steaming was probably the single biggest reason for switching from being an Xbox 360 gamer to PS4 gamer and in fact probably 80% of PS4 gaming has been done very Remote Play and my PS4 isn’t actually connected to TV.

Game steaming isn’t necessarily new, there has been cloud based game services for some time with OnLive being one of the more well known ones however the OnLive service discontinued as of April 30, 2015 with Sony acquiring the their patents.

Cloud based

Here is what cloud based streaming looks like

CloudGameStreaming

Nintendo

The Nintendo’s Wii U has off-TV play [1] whereby some games can be played on the Wii U Gamepad.   Sadly although the experience is generally good the Gamepad screen is only 6.2 inch’s and is pretty big and heavy in comparison with today’s tablet standard.   Although latency is pretty good the range is limited as the connection is direct from the console to the gamepad and not over any home wireless network.

WiiUGameStreaming

Sony PlayStation

Sony have been playing with game steaming for some time.  Originally the PS3 supported Remote Play [2] with a very limited number of titles to the PSP and PS Vita handhelds. Through Sony’s acquisition of Gaikai [3] they have expanded remote play to be able to steam the majority of PS4 titles to the PS Vita as well as the Playstation TV (Vita TV in Japan) and also the later models of the Xperia smartphone and tablets.   What is pretty impressive is this all works across the Internet too as long as your have a faster enough and stable connection.

With PS4 system software update v2.00, the Share Play feature was introduced allows users to invite an online friend to join their play session via streaming.

As a final piece to the jigsaw the PlayStation Now cloud gaming service is now available in North America allowing for collection of PS3 games to be stream across the Internet to a number of Sony devices and giving a level of backward compatibility to the PS4 although this is a subscription based services and you can’t play any of your own PS3 games which you might own.

Remote Play is limited to 720p 60fps on the PS4 / PS4 Slim, with 1080p possible with the PS4 Pro (CUH-7000 series) [11] and as requires PS4 Remote Play version 1.5.0 or later running on Windows with Intel Core i5-2450M Processor 2.50 GHz or faster [12]

As of the PlayStation 4 System Software 3.50 game streaming to Windows (8.1 and 10) and Mac OS X (Yosemite and El Capitan) is supported [4]

playstationgamestreaming

PC (Steam and NVIDIA)

Game streaming on PC has been expanding over the last 12-18 months.  Game steaming is now split into two camps NVIDIA and Valve steam.

NVIDIA game steaming is very much limited to their shield products including their graphics adapters.  NVIDIA has also introduced cloud gaming service using GRID technology.  There is some unofficial 3rd party support to Android tablets using Limelight/Moonlight [5]

The Valve Steam support in-home steaming from a Windows PC based host with either an AMD (ATI) or NVIDIA graphic adapter to another Windows PC, Apple Mac, Linux machine and also to steam box or machine running SteamOS.   Later in 2015 and Steam link box will be released with steam box as Valve steam tries to make PC gaming more accessible and break into the living room as an alternative to console gaming.

There is not support for in-home steaming to Android or iOS devices however there is no reason why it won’t work to Windows tablets running the steam application.

Both NVIDIA stream and Valve steam in-home streaming operates at 1080p 60fps.

PCGameStreaming

Microsoft Xbox

Microsoft announced Xbox One streaming to Windows 10 PC’s [6] and it has recently been made available via both products preview programmes and was available at the launch of Windows 10 on the 29th of July 2015.

Oculus also announced the Oculus Rift will be compatible with the Xbox One steaming [7] of its VR handset in, although the PC hardware specification for the rift is quite at the higher end at the moment with a $300 GPU required and no laptop support.

The quality of the streaming with Xbox One to Windows 10 is much better than with Remote Play on PlayStation 4 with the ‘Very High’ setting supporting 1080p 60 fps however you pretty much need a wired connection (which I use) or 802.11ac wireless router and adapter [8]

I am sure Microsoft will further expand its game steaming support whether it be a cloud based service or support to Windows Mobile 10, Android and iOS devices as well as steaming over the Internet.

At the end of 2015, Linx Vision tablet [9] was announced and released which is an 8 inch tablet with a Xbox compatible controller dock to enable you to do Xbox streaming which is similar the Sony GCM10 game controller mount arrangement for the DS4 controller and Sony Xpedia Z3 compact tablet.

At E3 2016, Microsoft announced the new Xbox One S along with new Xbox Wireless controller with added Bluetooth support [10] which would make pairing and streaming with iOS and Android a lot easier in the future.  Although controller device support is still a challenge on iOS.   Also following E3 2016, the Xbox One SmartGlass App on Android and iOS has been rebranding to “Xbox” inline with the Windows 10 application.   Maybe Microsoft will release an official Xbox One controller mount in the future support attachment with phone or tablet, although there are some 3rd party one at the moment.

XboxGameStreaming

As with all in-home steaming, the device connectivity needs to be considered.  Wired connections are best and ideally if you need to use wireless the host PC or console machine should be wired with a 5 GHz 802.11n or 802.11ac wireless connection used for the client.

I think that covers to basics. Please do share the article let me know if I missed anything or any mistakes and I will update it as I am sure people will be interested if only for the diagrams I have knocked together.

RESOURCES:

[1] https://en.wikipedia.org/wiki/Off-TV_Play
[2] https://en.wikipedia.org/wiki/Remote_Play
[3] https://en.wikipedia.org/wiki/Gaikai
[4] https://remoteplay.dl.playstation.net/remoteplay/lang/gb/index.html
[5] https://play.google.com/store/apps/details?id=com.limelight&hl=en
[6] http://www.xbox.com/en-GB/windows-10
[7] http://news.xbox.com/2015/06/xbox-xbox-and-oculus-partner-to-change-the-face-of-virtual-reality
[8] http://news.xbox.com/2015/08/18/xbox-august-update-game-streaming/
[9] http://www.linxvision.co.uk/
[10] http://news.xbox.com/2016/06/13/introducing-newest-member-xbox-family-xbox-one-s/
[11] https://www.playstation.com/en-gb/explore/ps4/ps4-pro/
[12] https://remoteplay.dl.playstation.net/remoteplay/lang/gb/index.html

UPDATES:

17/06/2016: PS4 System Software 3.50 and Xbox One updates (E3 2016)
27/10/2016: Update PS4/PS4 Pro details

Next-Gen Gaming Thoughts (Off-Topic)

Slightly off topic from the usual stuff, but I thought I’d voice my views/opinion on my first few months of Next-Gen Gaming with the Xbox One and PS4.  This post was written in February 2014 therefore may not be up-to-date.

Firstly I’m not linked to the gaming industry (just read the other blog posts) nor am I being paid to be said good things or moan about what is missing and the opinions are all mine as a gamer and fan. I just hope people read this and we see positive change in both next-gen consoles in the next few month as well as the years ahead

Although over the past couple years I have been an on and off gamer with having to balance family and work life, I am a massive gamer and am gamer alot again now.  Traditionally over the last decade I have been an Xbox gamer getting both the original and 360’s at launch and not to mention the Sega Dreamcast too since that ran Windows CE and somewhat Xbox 0.1). I was also part of the earlier Xbox Live beta. With that said I do have a PS3 and PS vita and have had the PS2 and original Playstation too in fact I have/had most of the recent consoles, although most weren’t at at launch, at least one and two years following the launch.  With the PS3, apart from a couple games which I got when I bought it has pretty much for 5 years it has been just a very good DVD/bluray player however in the past 6 months I have been playing it more due to the fact of the instant games collection, which is like Microsoft’s games with gold however with much better and recent games!

Apart from an Atari 2600 console, I did most of my early years gaming on the Commodore platforms, Vic-20, C64 and Amiga and still play Kick-Off 2 on an Amiga simulator for time to time.

Run up to launch

Since Sony’s announcement in February last year (2013) which kept me out of bed at 2am, I have been very open minded and excited about on both platforms. I was very much of the view to getting one Next-Gen console, although I did hedge my bets by pre-ordering both console very early. Although I do play on-line games on the Xbox Live, I rarely play or organise with play online with people, nor do I have too many in my friends list.  I will say I was a little sadly Microsoft had to removed some of the sharing features due to having to remove the DRM restrictions however it was probably the right thing to do.   I did have a bit of hands-on with both consoles at the Eurogamer Expo in London and found the PS4 controller was much improved over the PS3 controllers which I do overly like. Launch game wise, Watch_Dogs did grab me but beyond that there was too much in the exclusive line-ups.

When it came to launch, in the ended up buying both console, however to be honest, I only really bought the Xbox One because Fifa 14 was free with day one editions units in Europe (as I preorder earlier) also I got my unit for £400 instead of £430 due to Zavvi’s pre-order price commitment. which in effect saved me £70.  Ultimately I would have ended up getting an Xbox One as I’m a massive Halo fan and I liked the idea of Xbox Fitness (see below).  Plus the Xbox One has Skype and I want to see the Skype-Lync Video Integration once is it released.

However from an online gaming point of view the PS4 is very lonely place for me as family and friend’s have Xbox’s.

Social

One thing is clear with both Next-Gen console is that the social side will be massive with micro communities and also small squad/fire team based gaming coming in the next 12 month with Titanfall, Destiny and the Division being example.  Facebook / Twitter integration for achievements/trophies is largely missing at the moment will no doubt appear in future updates.  I’m not sure what to make of stream your game for others to watch nor multiplayer only games.  I suppose I need to get with the program.

SmartGlass, remote play and companion apps

When SmartGlass was launched for the 360 it seemed like a really great idea and I think everyone expected more with the Xbox One. SmartGlass as a concept doesn’t exist on the PS3 and it isn’t the same on the Wii U and thus this ultimately presented a problem for major game developers and publishers of multi-platform games (i.e. Ubisoft and EA) and no doubt this functionality has been in their thinking and thus although Xbox has SmartGlass and the PS4 has something similar but for sure from a developer point of view there will be limits whereby second screen frameworks isn’t quite fit for purpose for what they want to do to support multi-platform gamers.

Enter the companion apps, which whether direct or via the publisher cloud service i.e. Ubisoft Uplay or EA Origin then there is no requirement for SmartGlass or Playstation second screen functionality.  However as with most new mobile/tablet apps they only support iOS and Android so Windows Phone and Windows tablet users are left out in the cold yet again which is something Microsoft has to fix otherwise they will alienate gaming from those mobile platforms.

Out of all of the Next-Gen features it was Remote Play on the PS4 that interested me the most.  I suppose the idea was originally from the Wii U however not all game were compatible as developers could decide to use the gamepad screen for in-game messaging and display but the idea that you can continue playing when someone wants to watch the TV is a great one.  In my case it isn’t like I haven’t another TV or monitor to play my console on it is just the wife frowns upon me going to playing game in another room for hours on end, every night and not sitting with her when she watches crap TV. 

For the most part Remote Play is great, some games are more playable than others via Remote Play. There are two issues (1) lack of buttons which  means you have to use the back touch pad on the psvita to access the L2/L3 and R2/R3 button however developer can create psvita centric controller layout (like in the case of BF4) however this does present it own problems when transitioning between console and remote play.  The other issue (2) is precision with the screen size as it can be difficult due to the resolution and smaller  size some games to get accuracy, i.e. a headshot or shooting at distance with FPS.  With regards to latency, it seems OK to me but I can imagine some games might have issues due to round trip plus from what I understand, remote play isn’t architected in the same way as NVidia shield or the Wii U to minimise on latency. 

Overall remote play is a great feature and I am playing more games as a result however some games play better than others, Lego marvel, don’t starve and contrast play just as well via remote play.  Assassin creed is very playable.  BF4 is OK, surprisingly FIFA not so due to requiring the use of the back touch-pad although custom button configuration did improve thing.  Also Remote Play actually works well from a different room and also quite well over the Internet.  

There is room for improvement, firstly Microsoft really does needs to add this feature, lets call it ‘SmartGlass Mirroring’ whether this is accessible via a (1) Xbox portable console X86/X64 based makes sense for the future and into the next generation, but PowerPC/360 based might be an idea which could maybe be used as an add-on to give back compatible via a USB slot on the Xbox One.   Or another way (2) would be an attached screen or even use your own mobile or 7/8 inch tablet to the controller.  Although the first option would be the better one so there is no dependant on the Direct WiFi connection of the Xbox controller which would limit you to the same room as the console as with the Wii U.  Either way there needs to be button parity between the console controller and handheld controller as there is with Wii U and NVidia shield so gameplay isn’t compromised. I was somewhat disappointed Sony didn’t at least add L2 and R2 with new PSVita slim which would have massively improved things.  So I would like to see button parity with the PS4 controller in the future either with the PSvita v3 or a dedicated Remote Play device with maybe a larger 7-8 inch screen.

Camera, fitness and TV integration

As yet I don’t think we have seen the best from the new Kinect. Resolution (1080p) is massive improvement from the original although I am not sure it looks much better at the moment from the new PS camera (720p) when in game.  What is improved is the wide field of view and the reduced requirement for floor space as it now work great wherby my Xbox Kinect didn’t work quite so good in my smallest room.  Xbox fitness is an example of gaming breaking into the mainstream as well as female market. I’m not saying men shouldn’t be trying Xbox Fitness go try a couple P90X sessions!  Xbox Fitness is a bit clunky at the moment and not as good Nike Training on the 360 but it is still largely beta at the moment and will improve through 2014 when it become subscription based over and above Gold in 2015.

To be honest I haven’t tried the TV integration as yet, at this stage neither consoles are competing to connect to my main TV (they aren’t in the same room) nor are they going to replace my PS3/Bluray player without 3D support or a proper remote control!  Plus do I really need another box to be able to watch TV? but I do buy into the whole concept of Skype and notification whilst watching TV.  Firstly there does need to be some sort of PassThru of the HDMI signal whilst the Xbox One is off, however I don’t think the unit is architected from hardware perspective to do this otherwise it would have been there at launch.  Knowing how this works with telephone gateways with bypass on fail, it isn’t something that would be difficult for Microsoft or a 3rd party to add the only issue would be for the external unit to determine whether the Xbox is off as the USB ports are still powered whist off for controller charging.  Potential Microsoft would need to disable the power on a USB port or may use the optical or IR port instead to determine of the Xbox One is turned off for the bypass to be invoked.

Gaming pricing, disks, digital, downloads and installs

I have very much bought into the digital revolution and I have to say I was sad that Microsoft remove the feature for it not being required you to insert the disk into the console although I am not sure removing the drive was going to be very practical worldwide although I have found that even without fibre broadband downloading a 40GB game doesn’t take as long as you think assuming you haven’t a monthly download limit.

I have to say the price increase of Next-Gen games is somewhat unjustified, if Sony, Microsoft and especially publishers want digital to take off they need to lower the price of the digital versions of games over retail.  With that said there have been some deals even in the few couple months with Sony’s 12 days of Christmas sale which was selling digital versions of both Battlefield 4 and Assassins creed 4 for the PS3 for half price (or more) and thus you could upgrade to the PS4 version for a further £10/$10.   Also retailers have been discounting the disc based version too, you just need to keep your eye out.

There was alot outcry about the always-on requirement for the Xbox One, I’m sure you can say either the Xbox One or PS4 are usable offline. I was recently without a wired/unlimited broadband connection and this in itself has render the console next to useless as pretty much most of the games I owned knew an update was required prior to my connection loss, I will say the PS4 did handle this situation better than the Xbox One as I need to download and install the update before I could play one of the games again!   Thankfully I didn’t own Dead Rising 3 as that had a 13GB update! That’s like a completely new game!

Beyond launch

Beyond launch both consoles still need a far amount of work before they are considered finished for when the mass market starts to get onboard in about 12-18 months time. However most of all true Next-Gen games are needed, Ubisoft’s ‘The Division’ is probably the only announced game which you can say is truly Next-Gen however I am sure there will be more announced at E3 later in 2014 for launch in late 2014 onward.  I don’t think the consoles will come come into their own until 2015 when with the usual price cut 18 months follow launch when they become mainstream.

At the moment it is clear both console have different approached with the Xbox One is alot more media focused with going after HDMI Input 1 and commissioning original TV content whereby the PS4 is totally games focused at the moment.  Ultimately I think their journey will merge and they will be console/STB for the mass market. What will be interesting will be whether the Xbox One will look to include DVR capability and maybe a tuner to replace TiVo, Sky, YouView boxes.  But this will be a very difficult nut to crack as this isn’t a global market.

Where the Xbox 360 succeeded was evolving throughout its lifespan with complete dashboard refreshes and also the Kinect and SmartGlass.  Although there was the Playstation move, the PS3 didn’t really evolve much apart the usual ‘slim’ hardware refreshes. This generation there will be alot more evolution with the likes of VR headsets and IA glasses likely and maybe home automation too.  IllumiRoom was a really interesting concept and something I’d love to see for an immersive gaming experience.  Game Steaming is something we will see with Playstation Now which will solve backward compatibility as well but I’m sure there will be some level of local emulation too with both console although probably not last-gen.   I’m sure we will see replacement for the next-gen console sooner this time round and I’m sure the Xbox Two will launch before the PS5, but with the switch to x86/64 architecture with this generation I can’t see an architecture switch again so backward compatibility won’t be an issue going forward.

Full Steam ahead

Now steam is an interesting concept with trying to standardise PC gaming.  The steam store is great and very cheap with lots of choice and really good for retro gaming which is pretty much what I play from there as I’m not much of a PC gamer.  The problem with PC gaming is you are always having to update your gaming setup/rig with new expensive graphic cards to play the best games how they where intended to be played.  First problem I can see with SteamOS is it is Linux based and 80% of what is on the Steam store supports Windows and not Linux.  Secondly, how well is a £500ish Steam machine going to play the latest games in 2-3 years times let alone 5 years+. This is why consoles work!

One Console Future

Now I’ve had some time with both console is there a winner?  Well maybe…but not sure I will call the winner quite yet.  I’m just looking forward to the console improves in both console and game launches in 2014. E3 in June and I am sure we will be hearing what more is coming to both console plus although Sony had to run on Microsoft in 2014 ahead of launch, I’m sure it is just a matter of time before Microsoft get their house in order now with their response following launch.